Wednesday, November 27, 2013

So I started playing Diablo III. Here are some observations.

How to win the game: Play as Demon Hunter. Set up a turret. Use caltrops and the combat roll (with the rolling shot upgrade) to dodge all the things while the turret clears the room for you. As soon as the turret ability recharges, drop a second one.

They could really have simplified the "hub" areas by putting the jeweler, the blacksmith and one shop right next to each other. That way as soon as you were overburdened you could salvage all your magic/rares, craft/socket your gems, and sell the rest in about thirty seconds. (The later hubs are better at this, but the one in New Tristram is just awful.)

For that matter, having to return to the hub every five minutes because your inventory's full is irritating and breaks the flow of the game. Having said that, I do vastly prefer an extremely limited inventory space and a teleport ability to, say, a 70-slot inventory with no merchant in sight (ohai Dragon Age: Origins).

Speaking of Dragon Age: Origins, you know how the rogue is the most useless class in that game (to idiot noobs like me)? Yeah, see the "How to win the game" section, above.

If every female "soldier" character in other games was as toned as the female Monk, it'd be considerably more realistic (I'm looking at you, Mass Effect).

This extraordinarily conservative gamer thought the Witch Doctor was racist (as in, a horrible stereotype).  On the other hand, the ability to throw spiders at all the things kinda made up for it.

I really like that on replays you have all your followers right at the start, and that there's dialogue for them at appropriate points before they're "supposed to" join the plot. Slightly unrealistic, yes, but something that I'd like to see in other games. (Obviously, say, Mass Effect 2 could never do this since recruiting followers was the entire plot of that game.)

The pacing is kind of odd. The second act drags on for far too long, the third act felt a lot like the Thessia mission in ME3 (you're on this heroic charge to defeat evil forever, but the plot-aware gamer knows it's going to end in tragedy), and the fourth act felt horribly rushed (the lack of a proper hub contributes tremendously to this). Alternatively I might just hate the second act for those damn flies who shoot admittedly easy-to-dodge projectiles that whack off a huge chunk of you're health when you're too busy fighting everything else to dodge them.

I came this close to naming my female Barbarian Brienne.

It's called a "postgame," not an "endgame," internet. The "endgame" is the final level (or the finale of one of the worst Star Trek iterations). The "postgame" is everything you can do after that aside from watch the credits. Which reminds me...

Frak unskippable 10-minute-long credit sequences.

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