Wednesday, January 4, 2017

Immersion and the Fallout Games

Fallout 4 has a problem. No, I'm not talking about the lack of a "disable iron sights" option or the fact that it is absolutely impossible to shoot things in melee range in third-person view, although those are significant problems as well.

Put simply, the problem is this: it's been 200+ years since the bombs fell, and there's been no rebuilding? Hiroshima doesn't look like an atomic wasteland today, never mind what it'll look like 140 years from now. And we're also required to believe that no scavengers came through the area before me?

Fallout 3 had this problem as well, for that matter. New Vegas skated around it by virtue of the fact that New Vegas was literally the frontier in an ongoing war, with neither side willing to divert resources towards policing the civilians - not unlike the situation in Skyrim, which also doesn't have this problem.

But, look, guys, it's obvious that Mad Max is one of your inspirations, and only one of those films had no civilization whatsoever - not saying the civilizations on display in the first, third, and fourth films were particularly good, mind you, but there was some semblance of authority. The Fallout games, in contrast, all seem to take place in a Road Warrior-esque setting, where the "civilians" are being preyed on constantly by bandits and raiders and don't seem to have much in the way of help. And Road Warrior takes place only a few years after the apocalypse... well, insofar as Mad Max has a consistent internal chronology, at any rate. (Just to name one very obvious example: If Max is supposed to be as young as Tom Hardy in Fury Road, how on Earth was he a cop in the pre-apocalypse when Furiosa - whose actress is a couple years older than Hardy - was clearly born after it?) 

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