Thursday, September 6, 2012

EA turns its back on single-player games

As if this wasn't obvious from the blatant recycling of multiplayer stuff in the Leviathan DLC. Or the blatant lie that you wouldn't have to do any multiplayer to get the "best" ending in the original cut of Mass Effect 3. (Because waking up horribly burned in a pile of rubble on a ruined planet is apparently preferable to either of the other two outcomes...?)

Article here.

Well, thanks, guys. Friendless jerks like me won't buy your future titles, I guess.

See, I don't care about my Galactic Readiness Rating. (Granted, this is because I don't need it to get the blue ending, which fits the indoctrination theory, and because I don't think Shepard has magic anti-indoctrination power ah screw it)

If I actually believed that EA would stick with what had been done so far - that is to say, a solid single-player experience with some extra bells and whistles for people who wanted to use the multiplayer component - I wouldn't care so much. But I don't believe that they're going to stay stagnant and unchanging forever. If ME2 had no multiplayer elements, and ME3 had some, it's reasonable to assume that Not Mass Effect Honest will have more than some.

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