Sunday, March 17, 2013

HotS campaign II

So I finished the campaign. Please remember in my discussion below that I am not actually very good at the game; I understand the theory, but have a hard time putting it into practice.

Grumbles: no Nydus worm. Seriously, spamming Nydus worms late-game makes things more epic. Also you have to choose between Brood Lords and Vipers; you can't have both. The last level's a bitch and a half, but still a cake walk compared to Wings of Liberty's final level. So many levels force you to get at least one macro Hatch because there just aren't enough expansions.  Final cutscene OH LOOK I CAN FLY NOW followed by most of the lines from the trailer but strung together differently so as to change the entire meaning. Oh and hero units hotkeyed to F3 screws with my camera assignments, because I don't go for that Shift-F4 nonsense.

Cheers: Sarah Kerrigan is far and away my favorite video-game sociopath. Yes that's a hideously narrow category, but come on. Running around with her and wrecking shit is infinitely more fun than the turtle-fest that pretty much every WoL mission turned into. Even the gimmicky missions were generally more fun; spreading Creep as fast as you can > outrunning the world's slowest supernova. The music is f*cking awesome. Especially the fact that some of it shows up in multiplayer and just brings back memories.

Stupid mistakes I made: in the penultimate level you have to control two different groups fighting their way down two different maps, more or less. I hotkeyed the second group to 5 (because all my hatches are hotkeyed to 1, my main army to 2, and my heroes to 3 and 4). Muscle memory screwed me and sent my 2 army into a death zone more than once. Also I took the Deep Burrow evolution for the Swarm Hosts, meaning I could teleport them across the map to anywhere that had creep, which is a great idea for defense... and then neglected to use them at all on the final mission, when my jerk enemies kept harassing the only expansion I could grab in the first 20 minutes.

Most useful Kerrigan ability: Oh God there are so many to choose from. So you know what? I'm not going to name just one. Her dash attack grants a passive bonus to her movement speed, allowing her to stay near the front lines, and Spawn Banelings (when you have Splitter and Regenerative Acid) makes clusters of enemies that much easier. Hell, if you're at a lull, you can spawn Banes and have them go scout for you. No skin off your nose! Apocalypse + Broodlings is also absurdly fun.

And that in a nutshell is why this expansion wins. It was so much fun.

Blizzard, I salute you.

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